Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | FViewportClick |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
Syntax
struct FViewportClick : public FViewportCursorLocation
Inheritance Hierarchy
- FViewportCursorLocation → FViewportClick
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FViewportClick
(
const FSceneView* View, |
EditorViewportClient.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FViewportClick() |
EditorViewportClient.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AltDown | bool | EditorViewportClient.h | ||
| ControlDown | bool | EditorViewportClient.h | ||
| Event | EInputEvent | EditorViewportClient.h | ||
| Key | FKey | EditorViewportClient.h | ||
| ShiftDown | bool | EditorViewportClient.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FIntPoint & GetClickPos() |
EditorViewportClient.h | ||
EInputEvent GetEvent() |
EditorViewportClient.h | ||
const FKey & GetKey() |
EditorViewportClient.h | ||
virtual bool IsAltDown() |
EditorViewportClient.h | ||
virtual bool IsControlDown() |
EditorViewportClient.h | ||
virtual bool IsShiftDown() |
EditorViewportClient.h |