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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FUnrealEdMisc
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h |
| Include | #include "UnrealEdMisc.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/UnrealEdMisc.cpp |
void RestartEditor
&40;
bool bWarn,
const TOptional< FString > & NewCommandLine
&41;
Remarks
Restarts the editor, reopening the current project, if any