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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FTransaction > API/Editor/UnrealEd/FTransaction/FObjectRecord > API/Editor/UnrealEd/FTransaction/FObjectRecord/FSerializedObject
| Name | EPendingKillChange |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
| Include Path | #include "Editor/Transactor.h" |
Syntax
enum EPendingKillChange
{
None,
DeadToAlive,
AliveToDead,
}
Values
| Name | Remarks |
|---|---|
| None | |
| DeadToAlive | |
| AliveToDead |