Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FTransaction > API/Editor/UnrealEd/FTransaction/FObjectRecord
| Name | FSerializedObject |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
| Include Path | #include "Editor/Transactor.h" |
Syntax
struct FSerializedObject : public UE::Transaction::FSerializedObject
Inheritance Hierarchy
- FSerializedObject → FTransaction::FObjectRecord::FSerializedObject
Enums
Public
| Name | Remarks |
|---|---|
| EPendingKillChange |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectAnnotation | TSharedPtr< ITransactionObjectAnnotation > | Annotation data for the object stored externally | Editor/Transactor.h | |
| ObjectFlags | EObjectFlags | The flags of the object when it was serialized | Editor/Transactor.h | |
| ObjectId | FTransactionObjectId | ID of the object when it was serialized | Editor/Transactor.h | |
| PendingKillChange | EPendingKillChange | Whether this transaction marked this actor as garbage, unmarked it, or didn't touch the garbage flag at all. | Editor/Transactor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Editor/Transactor.h | ||
void SetObject
(
const UObject* InObject |
Editor/Transactor.h | ||
void Swap
(
FSerializedObject& Other |
Editor/Transactor.h |