Navigation
API > API/Editor > API/Editor/UnrealEd
A helper class to store the state of the various texture alignment tools.
| Name | FTexAlignTools |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/TexAlignTools.h |
| Include Path | #include "TexAlignTools.h" |
Syntax
class FTexAlignTools
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTexAlignTools() |
Constructor | TexAlignTools.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FTexAlignTools() |
Destructor | TexAlignTools.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Aligners | TArray< UTexAligner * > | A list of all available aligners. | TexAlignTools.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInit | bool | TexAlignTools.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTexAligner * GetAligner
(
ETexAlign InTexAlign |
Returns the most appropriate texture aligner based on the type passed in. | TexAlignTools.h | |
void Init() |
Creates the list of aligners. | TexAlignTools.h | |
void Release() |
TexAlignTools.h |