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Alignment types.
| Name | ETexAlign |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/TexAligner/TexAligner.h |
| Include Path | #include "TexAligner/TexAligner.h" |
Syntax
enum ETexAlign
{
TEXALIGN_None,
TEXALIGN_Default,
TEXALIGN_Box,
TEXALIGN_Planar,
TEXALIGN_Fit,
TEXALIGN_PlanarAuto,
TEXALIGN_PlanarWall,
TEXALIGN_PlanarFloor,
TEXALIGN_MAX,
}
Values
| Name | Remarks |
|---|---|
| TEXALIGN_None | When passed to functions it means "use whatever the aligners default is". |
| TEXALIGN_Default | No special alignment (just derive from UV vectors). |
| TEXALIGN_Box | Aligns to best U and V axis based on polys normal. |
| TEXALIGN_Planar | Maps the poly to the axis it is closest to laying parallel to. |
| TEXALIGN_Fit | Fits texture to a polygon. |
| TEXALIGN_PlanarAuto | Special version of TEXALIGN_Planar. |
| TEXALIGN_PlanarWall | Special version of TEXALIGN_Planar. |
| TEXALIGN_PlanarFloor | Special version of TEXALIGN_Planar. |
| TEXALIGN_MAX |