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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FStringSetNameValidator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EValidatorResult IsValid
(
const FString& Name, |
Kismet2/Kismet2NameValidators.h | ||
virtual EValidatorResult IsValid
(
const FName& Name, |
Kismet2/Kismet2NameValidators.h |
IsValid(const FString &, bool)
| Name | IsValid |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include Path | #include "Kismet2/Kismet2NameValidators.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp |
virtual EValidatorResult IsValid
(
const FString & Name,
bool bOriginal
)
true if FString is valid, false otherwise
IsValid(const FName &, bool)
| Name | IsValid |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include Path | #include "Kismet2/Kismet2NameValidators.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp |
virtual EValidatorResult IsValid
(
const FName & Name,
bool bOriginal
)
true if FName is valid, false otherwise