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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
EValidatorResult |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include Path |
#include "Kismet2/Kismet2NameValidators.h" |
Syntax
enum EValidatorResult
{
Ok,
AlreadyInUse,
EmptyName,
ExistingName,
TooLong,
ContainsInvalidCharacters,
LocallyInUse,
}
Values
| Name |
Remarks |
| Ok |
Name is valid for this object |
| AlreadyInUse |
The name is already in use and invalid |
| EmptyName |
The entered name is blank |
| ExistingName |
The entered name matches the current name |
| TooLong |
The entered name is too long |
| ContainsInvalidCharacters |
The entered name contains invalid characters (see INVALID_OBJECTNAME_CHARACTERS, except for space) |
| LocallyInUse |
The entered is in use locally |