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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SnappingUtils.h |
Include | #include "SnappingUtils.h" |
Syntax
class FSnappingUtils
Functions
Type | Name | Description | |
---|---|---|---|
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void | ClearSnappingHelpers
(
bool bClearImmediately |
Clears all vertices being drawn to help a user snap |
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void | DrawSnappingHelpers
(
const FSceneView* View, |
Draws snapping helpers |
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void | EnableActorSnap
(
bool bEnable |
Set user setting for actor snap. |
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float | GetActorSnapDistance
(
bool bScalar |
Access user setting for distance. Fractional 0.0->100.0 |
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void | Initialize the snapping system | |
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bool | ||
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bool | ||
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bool | ||
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bool | ||
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void | SetActorSnapDistance
(
float Distance |
Set user setting for distance. Fractional 0.0->100.0 |
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bool | SnapActorsToNearestActor
(
FVector& DragDelta, |
Attempts to snap the selected actors to the nearest other actor |
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bool | SnapDraggedActorsToNearestVertex
(
FVector& DragDelta, |
Snaps actors to the nearest vertex on another actor |
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bool | SnapDragLocationToNearestVertex
(
const FVector& BaseLocation, |
Snaps a delta drag movement to the nearest vertex |
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bool | SnapLocationToNearestVertex
(
FVector& Location, |
Snaps a location to the nearest vertex |
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void | SnapPointToGrid
(
FVector& Point, |
Snaps a point value to the positional grid |
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void | SnapRotatorToGrid
(
FRotator& Rotation |
Snaps a rotator to the rotational grid |
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void | SnapScale
(
FVector& Point, |
Snaps a scale value to the scale grid |
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bool | SnapToBSPVertex
(
FVector& Location, |
Constants
Name | Description |
---|---|
EditorViewportSnapper | Built-in editor snap implementation |