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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSkinWeightsUtilities
Description
This function import a new set of skin weights for a specified LOD. Return true if the weights are successfully updates. If it return false, nothing in the skeletal skin weights was modified.
| Name | ImportAlternateSkinWeight |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SkinWeightsUtilities.h |
| Include Path | #include "SkinWeightsUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SkinWeightsUtilities.cpp |
static bool ImportAlternateSkinWeight
(
USkeletalMesh * SkeletalMesh,
const FString & Path,
int32 TargetLODIndex,
const FName & ProfileName,
const bool bIsReimport
)
Parameters
| Name | Remarks |
|---|---|
| SkeletalMesh | The skeletal mesh to operate on. |
| Path | The file path to import the weight from @Param TargetLODIndex - The LODIndex to imp[ort the skin weight @Param ProfileName - The name of the profile to associate the imported skin weight |
| bReregisterComponent | if true the component using the skeletal mesh will all be re register. |