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Data needed for importing an extra set of vertex influences
| Name | FSkelMeshExtraInfluenceImportData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h |
| Include Path | #include "ImportUtils/SkelImport.h" |
Syntax
struct FSkelMeshExtraInfluenceImportData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Faces | TArray< SkeletalMeshImportData::FMeshFace > | ImportUtils/SkelImport.h | ||
| Influences | TArray< SkeletalMeshImportData::FVertInfluence > | ImportUtils/SkelImport.h | ||
| MaxBoneCountPerChunk | int32 | ImportUtils/SkelImport.h | ||
| Points | TArray< FVector > | ImportUtils/SkelImport.h | ||
| RefSkeleton | FReferenceSkeleton | ImportUtils/SkelImport.h | ||
| Wedges | TArray< SkeletalMeshImportData::FMeshWedge > | ImportUtils/SkelImport.h |