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| Name | FMeshFace |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FMeshFace
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| iWedge | uint32 | Textured Vertex indices. | Rendering/SkeletalMeshLODImporterData.h | |
| MeshMaterialIndex | uint16 | Source Material (= texture plus unique flags) index. | Rendering/SkeletalMeshLODImporterData.h | |
| SmoothingGroups | uint32 | 32-bit flag for smoothing groups. | Rendering/SkeletalMeshLODImporterData.h | |
| TangentX | FVector3f | Rendering/SkeletalMeshLODImporterData.h | ||
| TangentY | FVector3f | Rendering/SkeletalMeshLODImporterData.h | ||
| TangentZ | FVector3f | Rendering/SkeletalMeshLODImporterData.h |