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| Name | FSelectedSocketInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
USTRUCT ()
struct FSelectedSocketInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Animation/DebugSkelMeshComponent.h | ||
FSelectedSocketInfo
(
USkeletalMeshSocket* InSocket, |
Constructor | Animation/DebugSkelMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSocketIsOnSkeleton | bool | True if on skeleton, false if on mesh | Animation/DebugSkelMeshComponent.h | |
| Socket | USkeletalMeshSocket * | The socket we have selected | Animation/DebugSkelMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Animation/DebugSkelMeshComponent.h | ||
void Reset() |
Animation/DebugSkelMeshComponent.h |