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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSelectedSocketInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Animation/DebugSkelMeshComponent.h | ||
FSelectedSocketInfo
(
USkeletalMeshSocket* InSocket, |
Constructor | Animation/DebugSkelMeshComponent.h |
FSelectedSocketInfo()
Description
Default constructor
| Name | FSelectedSocketInfo |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
FSelectedSocketInfo()
FSelectedSocketInfo(class USkeletalMeshSocket *, bool)
Description
Constructor
| Name | FSelectedSocketInfo |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
FSelectedSocketInfo
(
class USkeletalMeshSocket * InSocket,
bool bInSocketIsOnSkeleton
)