 |
uint32: 1 |
bAllSelectedActorsBelongToCurrentLevel |
True if all selected actors belong to the current level |
 |
uint32: 1 |
bAllSelectedActorsBelongToSameWorld |
True if all selected actors belong to the same world |
 |
uint32: 1 |
bAllSelectedActorsOfSameType |
Are all the selected actors the same type |
 |
uint32: 1 |
bAllSelectedAreBrushes |
Are all the selected actors brushes |
 |
uint32: 1 |
bAllSelectedStaticMeshesHaveCollisionModels |
True if all selected actors have collision models |
 |
uint32: 1 |
bHaveAttachedActor |
We have at least one actor that is attached to something |
 |
uint32: 1 |
bHaveBrowseOverride |
True if an actor in the selection has an override for the asset it browses to in the Content Browser |
 |
uint32: 1 |
bHaveBrush |
True if a brush is in the selection |
 |
uint32: 1 |
bHaveBSPBrush |
True if there is a bsp brush in the selection |
 |
uint32: 1 |
bHaveBuilderBrush |
True if a builder brush is in the selection |
 |
uint32: 1 |
bHaveEarlyAccessClass |
True if an early access actor (or actor containing such a component) is selected |
 |
uint32: 1 |
bHaveEmitter |
True if an actor in the selection is an emitter |
 |
uint32: 1 |
bHaveExperimentalClass |
True if an experimental actor (or actor containing such a component) is selected |
 |
uint32: 1 |
bHaveHidden |
True if an actor in the selection is hidden |
 |
uint32: 1 |
bHaveLandscape |
True if a landscape is in the selection |
 |
uint32: 1 |
bHaveLight |
True if an actor in the selection is a light |
 |
uint32: 1 |
bHavePawn |
True if an actor in the selection is a pawn |
 |
uint32: 1 |
bHaveSelectedLockedGroup |
True if a locked group is selected |
 |
uint32: 1 |
bHaveSelectedSubGroup |
True if a sub-group is selected |
 |
uint32: 1 |
bHaveSelectedUnlockedGroup |
True if an unlocked group is selected |
 |
uint32: 1 |
bHaveSkeletalMesh |
True if an actor in the selection is a skeletal mesh |
 |
uint32: 1 |
bHaveStaticMesh |
True if an actor in the selection is a static mesh |
 |
uint32: 1 |
bHaveStaticMeshComponent |
True if an actor in the selection has a static mesh component |
 |
uint32: 1 |
bHaveVolume |
True if a volume brush is in the selection |
 |
uint32: 1 |
bSelectedActorsBelongToSameLevel |
True if all selected actors belong to the same level |
 |
uint32 |
NumNavPoints |
How many nav points are selected |
 |
uint32 |
NumSelected |
How many are selected |
 |
uint32 |
NumSelectedUngroupedActors |
The number of selected actors that arent in a group |
 |
uint32 |
NumSimulationChanges |
Number of properties of selected actors that are not yet propagated from the simulation world to the editor world |
 |
UClass * |
SelectionClass |
The selected class type |
 |
FString |
SelectionStr |
String representing the selected class |
 |
ULevel * |
SharedLevel |
The level that is shared between all actors, or NULL if selected actors aren't in the same level |
 |
UWorld * |
SharedWorld |
The world that is shared between all actors, or NULL if selected actors aren't in the same level |