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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FSelectedActorInfo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
| Include | #include "AssetSelection.h" |
bool HasConvertableAsset&40;&41; const
true if the selection set has an actor that can be converted to a different actor