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TOptional< FString > |
AdditionalStandaloneCommandLineParameters |
If specified, this will be appended to the parameters being passed to the stand executable. |
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bool |
bAllowOnlineSubsystem |
If false, then PIE won't try to ask the Online Subsystem/"Use Online Logins" feature if it should authenticate the PIE sessions. |
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TWeakPtr< SWindow > |
CustomPIEWindow |
If specified, the PIE instance will be created inside this user-provided window instead of creating a default. |
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TOptional< TWeakPtr< class IAssetViewport > > |
DestinationSlateViewport |
If specified, the Play Session will be created inside of this Slate Viewport. |
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TObjectPtr< ULevelEditorPlaySettings > |
EditorPlaySettings |
A ULevelEditorPlaySettings instance that the session should be started with. |
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TSubclassOf< AGameModeBase > |
GameModeOverride |
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FString |
GlobalMapOverride |
Override which map is loaded for the Play session. |
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TOptional< FLauncherDeviceInfo > |
LauncherTargetDevice |
If specified, the play session will attempt to launch on a remote device and not in the local editor. |
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TOptional< FString > |
MobilePreviewTargetDevice |
If set, this device name will be passed to the -MobileTargetDevice command line option. |
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EPlaySessionDestinationType |
SessionDestination |
Where should the session be launched? May be local or remote. |
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TOptional< EPlaySessionPreviewType > |
SessionPreviewTypeOverride |
If set, preview an emulated version of some rendering specifications. |
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TOptional< FVector > |
StartLocation |
If this is set the Play session will start from this location instead of using the GameMode to find a Player Spawn. |
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TOptional< FRotator > |
StartRotation |
If StartLocation is set, this can be used to optionally override the default (FRotator::ZeroRotator) rotation. |
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EPlaySessionWorldType |
WorldType |
Is this PIE or SIE |