Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FRequestPlaySessionParams
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
Include | #include "PlayInEditorDataTypes.h" |
Syntax
struct FLauncherDeviceInfo
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bUpdateDeviceFlash | If True, a remote play session will attempt to update the flash/software on the target device if it's out of date |
![]() |
FString | DeviceId | The id of the Device selected in the Launch drop-down to launch on. |
![]() |
FString | DeviceName | The name of the Device selected in the Launch drop-down to launch on. |