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Unreal Engine C++ API Reference > Editor > UnrealEd > FReimportHandler
- FReimportHandler::GetPriority()
- UReimportCurveTableFactory::GetPriority()
- UReimportHairStrandsFactory::GetPriority()
- UReimportGroomCacheFactory::GetPriority()
- UReimportDataTableFactory::GetPriority()
- UReimportCurveFactory::GetPriority()
- UReimportSpeedTreeFactory::GetPriority()
- UReimportVectorFieldStaticFactory::GetPriority()
- UReimportFbxStaticMeshFactory::GetPriority()
- UReimportFbxAnimSequenceFactory::GetPriority()
- UFontFileImportFactory::GetPriority()
- UReimportSoundFactory::GetPriority()
- UReimportTextureFactory::GetPriority()
- UReimportFbxSceneFactory::GetPriority()
- UReimportFbxSkeletalMeshFactory::GetPriority()
- UPhysicalMaterialMaskFactory::GetPriority()
- UDMXLibraryFromMVRFactory::GetPriority()
- UInterchangeReimportHandler::GetPriority()
- UDNAAssetImportFactory::GetPriority()
- UAlembicImportFactory::GetPriority()
- UTrueTypeFontFactory::GetPriority()
- UDatasmithImportFactory::GetPriority()
- UPaperTiledImporterFactory::GetPriority()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
Include | #include "EditorReimportHandler.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Editor.cpp |
virtual int32 GetPriority&40;&41; const
Remarks
Get the import priority for this handler. Import handlers with higher priority values will take precedent over lower priorities.