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Context used to create a property access library compiler.
| Name | FPropertyAccessLibraryCompilerArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include Path | #include "IPropertyAccessEditor.h" |
Syntax
struct FPropertyAccessLibraryCompilerArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccessLibraryCompilerArgs
(
FPropertyAccessLibrary& InLibrary, |
IPropertyAccessEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassContext | const UClass * | The class that provides a root context for the library to be built in. | IPropertyAccessEditor.h | |
| Library | FPropertyAccessLibrary & | The library that will be built. | IPropertyAccessEditor.h | |
| OnDetermineBatchId | FOnPropertyAccessDetermineBatchId | Delegate used to determine batch ID (index) for a particular copy context. | IPropertyAccessEditor.h |