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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPlayWorldCommandCallbacks
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void StartPlayFromHere () |
Called from the context menu to start previewing the game at the clicked location | Kismet2/DebuggerCommands.h | |
static void StartPlayFromHere
(
const TOptional< FVector >& Location, |
Kismet2/DebuggerCommands.h |
StartPlayFromHere()
Description
Called from the context menu to start previewing the game at the clicked location
| Name | StartPlayFromHere |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h |
| Include Path | #include "Kismet2/DebuggerCommands.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/DebuggerCommands.cpp |
static void StartPlayFromHere()
StartPlayFromHere(const TOptional< FVector > &, const TOptional< FRotator > &, const TSharedPtr< IAssetViewport > &)
| Name | StartPlayFromHere |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h |
| Include Path | #include "Kismet2/DebuggerCommands.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/DebuggerCommands.cpp |
static void StartPlayFromHere
(
const TOptional < FVector > & Location,
const TOptional < FRotator > & Rotation,
const TSharedPtr < IAssetViewport > & ActiveLevelViewport
)