Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | FPlayWorldCommandCallbacks |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h |
| Include Path | #include "Kismet2/DebuggerCommands.h" |
Syntax
class FPlayWorldCommandCallbacks
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool HasPlayWorld() |
Kismet2/DebuggerCommands.h | ||
static bool HasPlayWorldAndPaused() |
Kismet2/DebuggerCommands.h | ||
static bool HasPlayWorldAndRunning() |
Kismet2/DebuggerCommands.h | ||
static bool IsInPIE() |
Kismet2/DebuggerCommands.h | ||
static bool IsInPIE_AndRunning() |
Kismet2/DebuggerCommands.h | ||
static bool IsInSIE() |
Kismet2/DebuggerCommands.h | ||
static bool IsInSIE_AndRunning() |
Kismet2/DebuggerCommands.h | ||
static void PausePlaySession_Clicked() |
Kismet2/DebuggerCommands.h | ||
static void ResumePlaySession_Clicked() |
Kismet2/DebuggerCommands.h | ||
static void SingleFrameAdvance_Clicked() |
Kismet2/DebuggerCommands.h | ||
static void StartPlayFromHere () |
Called from the context menu to start previewing the game at the clicked location | Kismet2/DebuggerCommands.h | |
static void StartPlayFromHere
(
const TOptional< FVector >& Location, |
Kismet2/DebuggerCommands.h |