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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- TSharedFromThis
- FPendingDelete
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
Include | #include "AssetDeleteModel.h" |
Syntax
struct FPendingDelete : public TSharedFromThis< FPendingDelete >
Remarks
The pending deleted object.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FName > | DiskReferences | The on disk references to this object |
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FReferencerInformationList | MemoryReferences | In memory references to this object (excluding the undo buffer) |
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int32 | RemainingDiskReferences | The remaining disk references; EXCLUDES PENDING DELETES |
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int32 | RemainingMemoryReferences | The remaining memory references; EXCLUDES PENDING DELETES |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPendingDelete
(
UObject* InObject |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Checks for references on disk and in memory for this object filling out all information. | |
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UObject * | GetObject () |
Gets the object being deleted. |
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bool | IsAssetContained
(
const FName& PackageName |
Checks if the package is contained in the asset package being deleted |
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bool | IsInternal () |
Returns if the pending delete is internal, and need not be shown to the user. |
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void | IsInternal
(
bool Value |
Sets if the pending delete is internal, and need not be shown to the user. |
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bool | IsObjectContained
(
const UObject* InObject |
Checks if the object is contained in the pending delete object hierarchy |
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bool | Is the pending deleted object referenced in memory by something other than the undo stack; INCLUDES PENDING DELETES | |
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bool | Is the pending deleted object referenced in memory by the undo stack; INCLUDES PENDING DELETES |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FPendingDelete& Other |
Support comparing for unique insertions |