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Unreal Engine C++ API Reference > Editor > UnrealEd > FPendingDelete > IsInternal
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
Include | #include "AssetDeleteModel.h" |
void IsInternal
&40;
bool Value
&41;
Remarks
Sets if the pending delete is internal, and need not be shown to the user.