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Utility class for importing a new morph target
| Name | FMorphTargetBinaryImport |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Factories.h |
| Include Path | #include "Factories.h" |
Syntax
class FMorphTargetBinaryImport
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMorphTargetBinaryImport
(
USkeletalMesh* InSrcMesh, |
Constructor | Factories.h | |
FMorphTargetBinaryImport
(
UStaticMesh* InSrcMesh, |
Constructor | Factories.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMorphTargetBinaryImport() |
Factories.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseLODIndex | int32 | Base mesh lod entry to use | Factories.h | |
| BaseMesh | UObject * | The base mesh | Factories.h | |
| Warn | FFeedbackContext * | For outputing warnings | Factories.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkeletalMesh * CreateSkeletalMesh
(
const TCHAR* SrcFilename, |
Factories.h |