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Unreal Engine C++ API Reference > Editor > UnrealEd > FModeTool
- FModeTool::BoxSelect()
- FModeTool_GeometryModify::BoxSelect()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeTools.h |
Include | #include "EditorModeTools.h" |
virtual bool BoxSelect
&40;
FBox & InBox,
bool InSelect
&41;
true if something was selected/deselected, false otherwise.