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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLocalizedAssetUtil
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetAssetsByPathAndClass
(
IAssetRegistry& InAssetRegistry, |
LocalizedAssetUtil.h | ||
static bool GetAssetsByPathAndClass
(
IAssetRegistry& InAssetRegistry, |
LocalizedAssetUtil.h |
GetAssetsByPathAndClass(IAssetRegistry &, const FName, const FTopLevelAssetPath &, const bool, TArray< FAssetData > &)
| Name | GetAssetsByPathAndClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include Path | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool GetAssetsByPathAndClass
(
IAssetRegistry & InAssetRegistry,
const FName InPackagePath,
const FTopLevelAssetPath & InClassName,
const bool bIncludeLocalizedAssets,
TArray < FAssetData > & OutAssets
)
GetAssetsByPathAndClass(IAssetRegistry &, const TArray< FName > &, const FTopLevelAssetPath &, const bool, TArray< FAssetData > &)
| Name | GetAssetsByPathAndClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include Path | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool GetAssetsByPathAndClass
(
IAssetRegistry & InAssetRegistry,
const TArray < FName > & InPackagePaths,
const FTopLevelAssetPath & InClassName,
const bool bIncludeLocalizedAssets,
TArray < FAssetData > & OutAssets
)