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API > API/Editor > API/Editor/UnrealEd
| Name | FLocalizedAssetUtil |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include Path | #include "LocalizedAssetUtil.h" |
Syntax
struct FLocalizedAssetUtil
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetAssetsByPathAndClass
(
IAssetRegistry& InAssetRegistry, |
LocalizedAssetUtil.h | ||
static bool GetAssetsByPathAndClass
(
IAssetRegistry& InAssetRegistry, |
LocalizedAssetUtil.h |