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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
Include | #include "LocalizedAssetUtil.h" |
Syntax
struct FLocalizedAssetSCCUtil
Functions
Type | Name | Description | |
---|---|---|---|
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bool | DeleteAssetWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
|
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bool | DeletePackageWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
|
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bool | SaveAssetWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
|
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bool | SaveAssetWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
|
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bool | SaveFileWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
|
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bool | SavePackageWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
|
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bool | SavePackageWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
Typedefs
Name | Description |
---|---|
FSaveFileCallback |