Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FLocalizedAssetSCCUtil
Type
typedef TFunctionRef< bool(const FString &)> FSaveFileCallback
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
Include | #include "LocalizedAssetUtil.h" |