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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLocalizedAssetSCCUtil
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SavePackageWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h | ||
static bool SavePackageWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h |
SavePackageWithSCC(const TSharedPtr< FLocalizationSCC > &, UPackage *)
| Name | SavePackageWithSCC |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include Path | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool SavePackageWithSCC
(
const TSharedPtr < FLocalizationSCC > & InSourceControlInfo,
UPackage * InPackage
)
SavePackageWithSCC(const TSharedPtr< FLocalizationSCC > &, UPackage *, const FString &)
| Name | SavePackageWithSCC |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include Path | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool SavePackageWithSCC
(
const TSharedPtr < FLocalizationSCC > & InSourceControlInfo,
UPackage * InPackage,
const FString & InFilename
)