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| Name | FLocalizedAssetSCCUtil |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include Path | #include "LocalizedAssetUtil.h" |
Syntax
struct FLocalizedAssetSCCUtil
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSaveFileCallback | TFunctionRef< bool(const FString &)> | LocalizedAssetUtil.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool DeleteAssetWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h | ||
static bool DeletePackageWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h | ||
static bool SaveAssetWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h | ||
static bool SaveAssetWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h | ||
static bool SaveFileWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h | ||
static bool SavePackageWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h | ||
static bool SavePackageWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h |