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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLocalizedAssetSCCUtil
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SaveAssetWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h | ||
static bool SaveAssetWithSCC
(
const TSharedPtr< FLocalizationSCC >& InSourceControlInfo, |
LocalizedAssetUtil.h |
SaveAssetWithSCC(const TSharedPtr< FLocalizationSCC > &, UObject *)
| Name | SaveAssetWithSCC |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include Path | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool SaveAssetWithSCC
(
const TSharedPtr < FLocalizationSCC > & InSourceControlInfo,
UObject * InAsset
)
SaveAssetWithSCC(const TSharedPtr< FLocalizationSCC > &, UObject *, const FString &)
| Name | SaveAssetWithSCC |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
| Include Path | #include "LocalizedAssetUtil.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool SaveAssetWithSCC
(
const TSharedPtr < FLocalizationSCC > & InSourceControlInfo,
UObject * InAsset,
const FString & InFilename
)