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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetEditorUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBlueprint * CreateBlueprintFromActor
(
const FString& Path, |
Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class. | Kismet2/KismetEditorUtilities.h | |
static UBlueprint * CreateBlueprintFromActor
(
const FName BlueprintName, |
Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class. | Kismet2/KismetEditorUtilities.h |
CreateBlueprintFromActor(const FString &, AActor *, const FCreateBlueprintFromActorParams &)
Description
Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class.
| Name | CreateBlueprintFromActor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint * CreateBlueprintFromActor
(
const FString & Path,
AActor * Actor,
const FCreateBlueprintFromActorParams & Params
)
The blueprint created from the actor
Parameters
| Name | Remarks |
|---|---|
| Path | The path to use when creating the package for the new blueprint |
| Actor | The actor to use as the template for the blueprint |
| Params | The parameter struct of additional behaviors |
CreateBlueprintFromActor(const FName, UObject , AActor , const FCreateBlueprintFromActorParams &)
Description
Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class.
| Name | CreateBlueprintFromActor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint * CreateBlueprintFromActor
(
const FName BlueprintName,
UObject * Outer,
AActor * Actor,
const FCreateBlueprintFromActorParams & Params
)
The blueprint created from the actor
Parameters
| Name | Remarks |
|---|---|
| BlueprintName | The name to use for the Blueprint |
| Outer | The outer object to create the blueprint within |
| Actor | The actor to use as the template for the blueprint |
| Params | The parameter struct of additional behaviors |