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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetEditorUtilities
Parameter struct for customizing calls to CreateBlueprintFromActor
| Name | FCreateBlueprintFromActorParams |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
| Include Path | #include "Kismet2/KismetEditorUtilities.h" |
Syntax
struct FCreateBlueprintFromActorParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreateBlueprintFromActorParams() |
Kismet2/KismetEditorUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeferCompilation | bool | Puts off compilation of the blueprint as additional manipulation is going to be done before it compiles | Kismet2/KismetEditorUtilities.h | |
| bKeepMobility | bool | If true, The mobility of each actor components will be copied | Kismet2/KismetEditorUtilities.h | |
| bOpenBlueprint | bool | Whether the newly created blueprint should be opened in the editor | Kismet2/KismetEditorUtilities.h | |
| bReplaceActor | bool | If true, replace the actor in the scene with one based on the created blueprint | Kismet2/KismetEditorUtilities.h | |
| ParentClassOverride | UClass * | The parent class to use when creating the blueprint. | Kismet2/KismetEditorUtilities.h |