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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FKismetDebugUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetBreakpointEnabled
(
FBlueprintBreakpoint& Breakpoint, |
Set or clear the enabled flag for the breakpoint | Kismet2/KismetDebugUtilities.h | |
static void SetBreakpointEnabled
(
const UEdGraphNode* OwnerNode, |
Kismet2/KismetDebugUtilities.h |
SetBreakpointEnabled(FBlueprintBreakpoint &, bool)
Description
Set or clear the enabled flag for the breakpoint
| Name | SetBreakpointEnabled |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include Path | #include "Kismet2/KismetDebugUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void SetBreakpointEnabled
(
FBlueprintBreakpoint & Breakpoint,
bool bIsEnabled
)
SetBreakpointEnabled(const UEdGraphNode , const UBlueprint , bool)
| Name | SetBreakpointEnabled |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include Path | #include "Kismet2/KismetDebugUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetDebugUtilities.cpp |
static void SetBreakpointEnabled
(
const UEdGraphNode * OwnerNode,
const UBlueprint * OwnerBlueprint,
bool bIsEnabled
)