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API > API/Editor > API/Editor/UnrealEd
| Name | FBlueprintBreakpoint |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Breakpoint.h |
| Include Path | #include "Kismet2/Breakpoint.h" |
Syntax
USTRUCT ()
struct FBlueprintBreakpoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintBreakpoint() |
Kismet2/Breakpoint.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | uint8 | Is the breakpoint currently enabled? | Kismet2/Breakpoint.h | |
| bStepOnce | uint8 | Is this breakpoint auto-generated, and should be removed when next hit? | Kismet2/Breakpoint.h | |
| bStepOnce_RemoveAfterHit | uint8 | Kismet2/Breakpoint.h | ||
| bStepOnce_WasPreviouslyDisabled | uint8 | Kismet2/Breakpoint.h | ||
| Node | TSoftObjectPtr< UEdGraphNode > | Node that the breakpoint is placed on. | Kismet2/Breakpoint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphNode * GetLocation() |
Get the target node for the breakpoint | Kismet2/Breakpoint.h | |
FText GetLocationDescription() |
Gets a string that describes the location | Kismet2/Breakpoint.h | |
bool IsEnabled() |
Kismet2/Breakpoint.h | ||
bool IsEnabledByUser() |
Kismet2/Breakpoint.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FBlueprintBreakpoint& Other |
Kismet2/Breakpoint.h |