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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Syntax
struct FInputEventState
Constructors
Type | Name | Description | |
---|---|---|---|
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FInputEventState
(
FViewport* InViewport, |
Functions
Type | Name | Description | |
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EInputEvent | ||
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FKey | GetKey () |
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FViewport * | GetViewport () |
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bool | ||
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bool | Return true if alt is pressed right now. | |
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bool | ||
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bool | IsButtonPressed
(
FKey InKey |
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bool | ||
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bool | ||
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bool | Return true if the event causing button is a control key | |
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bool | ||
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bool | ||
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bool | ||
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bool | ||
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bool | ||
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bool | ||
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bool | ||
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bool |