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| Name | FGenericTabHistory |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorkflowOrientedApp/WorkflowTabManager.h |
| Include Path | #include "WorkflowOrientedApp/WorkflowTabManager.h" |
Syntax
struct FGenericTabHistory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGenericTabHistory
(
TSharedPtr< class FDocumentTabFactory > InFactory, |
WorkflowOrientedApp/WorkflowTabManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FGenericTabHistory() |
WorkflowOrientedApp/WorkflowTabManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindToTab
(
const TSharedPtr< FTabInfo >& InTab |
Binds this to a specific tab | WorkflowOrientedApp/WorkflowTabManager.h | |
virtual void EvokeHistory
(
TSharedPtr< FTabInfo > InTabInfo, |
Evokes the history data this struct represents, reinstating the payload and other data it had at the time the history was saved | WorkflowOrientedApp/WorkflowTabManager.h | |
TSharedPtr< FTabInfo > GetBoundTab() |
Returns the tab this is bound to | WorkflowOrientedApp/WorkflowTabManager.h | |
TWeakPtr< FDocumentTabFactory > GetFactory() |
Returns the Factory this history node represents | WorkflowOrientedApp/WorkflowTabManager.h | |
TAttribute< FText > GetHistoryTitle() |
Returns the title used to display this history node | WorkflowOrientedApp/WorkflowTabManager.h | |
TSharedPtr< FTabPayload > GetPayload() |
Returns the Payload this history node represents | WorkflowOrientedApp/WorkflowTabManager.h | |
bool IsHistoryValid() |
Checks if the payload for this history node is currently valid | WorkflowOrientedApp/WorkflowTabManager.h | |
virtual void RestoreHistory() |
Retrieves any important information from the history node and sets it in the payload | WorkflowOrientedApp/WorkflowTabManager.h | |
virtual void SaveHistory() |
Saves any important information from the payload into the history node | WorkflowOrientedApp/WorkflowTabManager.h |