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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FOutputDevice
- FFeedbackContext
- FFeedbackContextEditor
- FDataprepCoreUtils::FDataprepFeedbackContext
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h |
| Include | #include "FeedbackContextEditor.h" |
Syntax
class FFeedbackContextEditor : public FFeedbackContext
Remarks
A FFeedbackContext implementation for use in UnrealEd.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | OnUserCancel () |
Overridden from FFeedbackContext
| Type | Name | Description | |
|---|---|---|---|
| void | Close the Build Progress Window | ||
| void | Called to destroy a slow task | ||
| bool | Called to check whether we are playing in editor when starting a slow task | ||
| void | ProgressReported
(
const float TotalProgressInterp, |
Called when some progress has occurred | |
| bool | Whether or not the user has canceled out of the progress dialog (i.e. the ongoing slow task or the last one that ran). | ||
| void | SetContext
(
FContextSupplier* InSupplier |
||
| TWeakPtr< class SBuildProgressWidget > | Show the Build Progress Window | ||
| void | StartSlowTask
(
const FText& Task, |
Called to create a slow task | |
| bool | Ask the user a binary question, returning their answer |