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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFeedbackContextEditor
- FFeedbackContext::IsPlayingInEditor()
- FFeedbackContextEditor::IsPlayingInEditor()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h |
| Include | #include "FeedbackContextEditor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FeedbackContextEditor.cpp |
virtual bool IsPlayingInEditor&40;&41; const
Remarks
Called to check whether we are playing in editor when starting a slow task