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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- FOutputDevice
- FFeedbackContext
- FFeedbackContextEditor
- FDataprepCoreUtils::FDataprepFeedbackContext
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h |
Include | #include "FeedbackContextEditor.h" |
Syntax
class FFeedbackContextEditor : public FFeedbackContext
Remarks
A FFeedbackContext implementation for use in UnrealEd.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | OnUserCancel () |
Overridden from FFeedbackContext
Type | Name | Description | |
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void | Close the Build Progress Window | |
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void | Called to destroy a slow task | |
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bool | Called to check whether we are playing in editor when starting a slow task | |
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void | ProgressReported
(
const float TotalProgressInterp, |
Called when some progress has occurred |
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bool | Whether or not the user has canceled out of the progress dialog (i.e. the ongoing slow task or the last one that ran). | |
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void | SetContext
(
FContextSupplier* InSupplier |
|
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TWeakPtr< class SBuildProgressWidget > | Show the Build Progress Window | |
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void | StartSlowTask
(
const FText& Task, |
Called to create a slow task |
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bool | Ask the user a binary question, returning their answer |