Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFeedbackContextEditor
- FFeedbackContext::ReceivedUserCancel()
- FFeedbackContextEditor::ReceivedUserCancel()
- FDataprepCoreUtils::FDataprepFeedbackContext::ReceivedUserCancel()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h |
Include | #include "FeedbackContextEditor.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/FeedbackContextEditor.cpp |
virtual bool ReceivedUserCancel&40;&41;
Remarks
Whether or not the user has canceled out of the progress dialog (i.e. the ongoing slow task or the last one that ran). The user cancel flag is reset when starting a new root slow task.