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Node use to store the scene hierarchy transform will be relative to the parent.
| Name | FFbxNodeInfo |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include Path | #include "Factories/FbxSceneImportFactory.h" |
Syntax
class FFbxNodeInfo : public TSharedFromThis< FFbxNodeInfo >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FFbxNodeInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFbxNodeInfo() |
Factories/FbxSceneImportFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeInfo | TSharedPtr< FFbxAttributeInfo > | Factories/FbxSceneImportFactory.h | ||
| AttributeType | FString | Factories/FbxSceneImportFactory.h | ||
| AttributeUniqueId | uint64 | Factories/FbxSceneImportFactory.h | ||
| bImportNode | bool | Factories/FbxSceneImportFactory.h | ||
| Childrens | TArray< TSharedPtr< FFbxNodeInfo > > | Factories/FbxSceneImportFactory.h | ||
| Materials | TArray< TSharedPtr< FFbxMaterialInfo > > | Factories/FbxSceneImportFactory.h | ||
| NodeHierarchyPath | FString | Factories/FbxSceneImportFactory.h | ||
| NodeName | FString | Factories/FbxSceneImportFactory.h | ||
| ParentNodeInfo | TSharedPtr< FFbxNodeInfo > | Factories/FbxSceneImportFactory.h | ||
| PivotRotation | FVector | Factories/FbxSceneImportFactory.h | ||
| PivotScaling | FVector | Factories/FbxSceneImportFactory.h | ||
| Transform | FTransform | Factories/FbxSceneImportFactory.h | ||
| UniqueId | uint64 | Factories/FbxSceneImportFactory.h |