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| Name | FFbxAttributeInfo |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include Path | #include "Factories/FbxSceneImportFactory.h" |
Syntax
class FFbxAttributeInfo : public TSharedFromThis< FFbxAttributeInfo >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FFbxAttributeInfo
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFbxAttributeInfo() |
Factories/FbxSceneImportFactory.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FFbxAttributeInfo() |
Factories/FbxSceneImportFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImportAttribute | bool | Factories/FbxSceneImportFactory.h | ||
| bOriginalTypeChanged | bool | Factories/FbxSceneImportFactory.h | ||
| bOverridePath | bool | Factories/FbxSceneImportFactory.h | ||
| Name | FString | Factories/FbxSceneImportFactory.h | ||
| NodeReferencePivots | TMap< FVector, TArray< uint64 > > | If there is more then one Pivots we have to present a list to the user so they can choose which node pivot they want to bake. | Factories/FbxSceneImportFactory.h | |
| OptionName | FString | The name of the Options so reimport can show the options. | Factories/FbxSceneImportFactory.h | |
| OriginalFullImportName | FString | Factories/FbxSceneImportFactory.h | ||
| OriginalImportPath | FString | Log the path where it was import so we can retrieve it when doing the re-import. | Factories/FbxSceneImportFactory.h | |
| OverrideFullImportName | FString | Factories/FbxSceneImportFactory.h | ||
| OverrideImportPath | FString | Factories/FbxSceneImportFactory.h | ||
| PivotNodeName | FString | Factories/FbxSceneImportFactory.h | ||
| PivotNodeUid | uint64 | The node pivot user want to bake by default its the first node that reference the mesh. | Factories/FbxSceneImportFactory.h | |
| UniqueId | uint64 | Factories/FbxSceneImportFactory.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContentObject | UObject * | Factories/FbxSceneImportFactory.h | ||
| ContentPackage | UPackage * | Factories/FbxSceneImportFactory.h | ||
| IsContentObjectUpToDate | bool | Cache the existing object state. | Factories/FbxSceneImportFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetContentObject() |
Factories/FbxSceneImportFactory.h | ||
UPackage * GetContentPackage() |
Factories/FbxSceneImportFactory.h | ||
FString GetFullImportName() |
Factories/FbxSceneImportFactory.h | ||
FString GetImportPath() |
Factories/FbxSceneImportFactory.h | ||
UClass * GetType() |
Factories/FbxSceneImportFactory.h | ||
void SetOriginalFullImportName
(
FString FullImportName |
Factories/FbxSceneImportFactory.h | ||
void SetOriginalImportPath
(
FString ImportPath |
Factories/FbxSceneImportFactory.h | ||
void SetOverridePath
(
bool OverridePath |
Factories/FbxSceneImportFactory.h |