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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
Syntax
class FImportSkeletalMeshArgs
Remarks
Creates a skeletal mesh from Fbx Nodes with the given name and flags, imported from within the FBX scene. These Fbx Nodes bind to same skeleton. We need to bind them to one skeletal mesh.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCreateRenderData | ||
| TArray< FbxShape * > * | FbxShapeArray | ||
| EObjectFlags | Flags | ||
| TArray< FName > * | ImportMaterialOriginalNameData | ||
| FImportMeshLodSectionsData * | ImportMeshSectionsData | ||
| UObject * | InParent | ||
| int32 | LodIndex | ||
| FName | Name | ||
| TArray< FbxNode * > | NodeArray | ||
| TArray< FName > * | OrderedMaterialNames | ||
| FSkeletalMeshImportData * | OutData | ||
| UFbxSkeletalMeshImportData * | TemplateImportData |
Constructors
| Type | Name | Description | |
|---|---|---|---|