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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
void CleanUpUnusedMaterials
&40;
FSkeletalMeshImportData & ImportData
&41;
Remarks
Make sure there is no unused material in the raw data. Unused material are material refer by node but not refer by any geometry face
Parameters
| Name | Description |
|---|---|
| FSkeletalMeshBinaryImport& | The unreal skeletal mesh. |