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| Name | FExistingMeshLodSectionData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h |
| Include Path | #include "ImportUtils/SkelImport.h" |
Syntax
struct FExistingMeshLodSectionData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExistingMeshLodSectionData
(
FName InImportedMaterialSlotName, |
ImportUtils/SkelImport.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCastShadow | bool | ImportUtils/SkelImport.h | ||
| bDisabled | bool | ImportUtils/SkelImport.h | ||
| bRecomputeTangents | bool | ImportUtils/SkelImport.h | ||
| bVisibleInRayTracing | bool | ImportUtils/SkelImport.h | ||
| GenerateUpTo | int32 | ImportUtils/SkelImport.h | ||
| ImportedMaterialSlotName | FName | ImportUtils/SkelImport.h | ||
| RecomputeTangentsVertexMaskChannel | ESkinVertexColorChannel | ImportUtils/SkelImport.h |