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Name of vertex color channels, used by recompute tangents
| Name | ESkinVertexColorChannel |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include Path | #include "SkeletalMeshTypes.h" |
Syntax
enum ESkinVertexColorChannel
{
Red = 0,
Green = 1,
Blue = 2,
Alpha = 3,
None = Alpha,
}
Values
| Name | Remarks |
|---|---|
| Red | Use red channel as recompute tangents blending mask. |
| Green | Use green channel as recompute tangents blending mask. |
| Blue | Use blue channel as recompute tangents blending mask. |
| Alpha | Alpha channel not used by recompute tangents. |
| None |