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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportStats
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
static void NoOpUsing&40;&41;
Remarks
Doesn't use anything, but ensures that the last using item is not reset.